

The Bell UH-1 is also recommended, though behaving completely different as the Bo105. In my opinion the Bo105 is the easiest to fly, since it reacts substantially more directly than other helicopters. Each of them have their unique flight behaviour. As helicopters have become more popular in FlightGear, many others have been developed. The number of available helicopters in FlightGear is increasing rather quickly. By decreasing the you can increase the control travel way and having less sensitive controls, which might improve the handling.įlying helicopters by keyboard is not possible, as it won't provide sensitive enough control! The mouse won't feel natural, but you can change the control travel in mice.xml to your need. The deflections of a real heli stick can be also asymmetrical depending on the helicopter, while our joysticks always have symmetrical deflections.Ī mouse can be also used, Joystick and mouse has both advantages and disadvantages.
How to take off in flightgear ec135 full#
Usually the full control travel way of a real helicopter stick is between 6 inches and 11 inches depending on the helicopter. In most cases it is even less, which makes the heli in FlightGear more difficult to control than the real thing. While a joystick feels more natural, it won't have the same deflections like a real heli stick. This can be done by adding the flag -enable-auto-coordination in either the FlightGear Qt launcher or the command line Joystick You may have to turn off auto-coordination, as you need full controls for the tail rotor. Further, the joystick should have a “thrust controller” (throttle).įor controlling the tail rotor you should have pedals, or at least a joystick that can twist in in a yawing motion. You can achieve this with a normal joystick by removing or disabling the centring spring(s), or you could use a force feedback joystick with a disconnected voltage supply. On the hardware side a use of a good joystick is recommended:A joystick without centering springs is recommended for cyclic control. There is video of a Sea King helicopter which got into this condition during a flight demonstration and touched down so hard afterwards that it was completely destroyed.

Recovering from this condition is possible only at higher altitudes. The heli can get into its own rotor downwash causing the lift to be substantially reduced. These occur if you descend too fast and perpendicularly (without forward speed). A notable exception is “vortex ring conditions”. With these improvements the helicopter flight model of FlightGear should be quite realistic. For this reason, version 1.0.0 or later should be used. Since the release of FlightGear 0.9.10, important improvements have been made to the helicopter flight model. In FlightGear it is not possible to damage a helicopter in flight. Some details are simplified in FlightGear, in particular the engine handling and some overstresses are not simulated or are without any consequence. It is important to be familiar with fundamental helicopter manoeuvres. In principle everything that applies to real helicopters, applies also to helicopters in FlightGear.
